Chess Bitcoin Sports Betting

An odd sport that can be found embedded in sports betting websites today would be Chess. It is really odd to see this with betting lines due to the nature of it being a “not-so-fun-looking sport”. The strategy board game requires a lot of strategy and tactics and a lot of table time in front of your opponent. Despite the game mechanics of being a grounded sport, there are still a lot of bettors that love to bet o the next game of chess, especially chess enthusiasts who love watching endless hours of a good chess match. We have provided different events and leagues below for Chess along with their upcoming betting odds.

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[get_bit_html id=40 name=’Chess Sportsbook Odds’]


Chess is a board game for two people. One player plays with the white pieces, the other with the black pieces. At the beginning of the game both players have 16 pieces: a king, a queen, two bishops, two knights, two towers and eight pawns.

The aim of the game

The goal of the chess game is to mate the opponent. Matt means that the king is in check and has no chance to make a move without being in check again.

The Game Board

The game is played on a board with 64 squares, divided into an 8×8 grid. Each square is identified by a combination of letters and numbers. The columns from a to h and the rows from 1 to 8 are counted. The board is positioned in such a way that the lower left corner is named a1 from the white player’s point of view.

At the beginning of the game the chess board looks like this:

On the second row are the white pawns, on the seventh the black pawns. On the first and eighth rows the pieces are placed in the following order from the white player’s point of view: Rook, Knight, Bishop, Queen, King, Bishop, Knight and Rook.


The players draw alternately. The player with the white pieces starts. Each move involves the movement of one of their own pieces. An exception is castling, in which the king and rook are moved together.

The capturing of pieces

A player can capture an opponent’s piece by moving his own piece to a square containing an opponent’s piece. The opponent’s piece is then removed from the board.

The Movement of the Pieces

The following shows which moves are possible with the individual pieces.


The tower moves horizontally and vertically over rows and columns. Other pieces cannot be skipped.


The bishop moves diagonally across the board, other pieces cannot be skipped.


The queen combines the moves of tower and bishop and is therefore the figure with the greatest freedom of movement. The queen can be moved horizontally, vertically and diagonally. It must not jump over other pieces either.


The king can be moved to all adjacent free spaces where he cannot be captured by an opponent’s piece.


The knight moves either one field horizontally and two fields vertically, or two fields horizontally and one field vertically. The knight is the only piece that can jump over other pieces. This means that the knight can move over squares occupied by other pieces. The skipped squares are not affected.


The pawn moves one square on its column towards the opponent’s side, i.e. white pawn moves from the second row towards the eighth row, black pawn moves from the seventh row towards the first row. An exception is the capture of opposing pieces with the pawn. The movement takes place one square diagonally forward. So if an opponent’s piece is to the right or left of a pawn in the direction of the move, this piece can be captured.

Double move

A pawn that has not yet been moved, i.e. a white pawn on the second row or a black pawn on the seventh row, has the possibility to move two squares forward in one move. No other pieces may be placed between the starting position and the ending position.

Hit en passant

If a pawn makes a double move as described above, the opponent’s pawn has the option of hitting the pawn that has just moved as if it had only made a single move.

If, after the double move, there is an opponent’s pawn to the left or right of the drawn pawn, the opponent’s pawn can occupy the corresponding square diagonally in front of it and hit the doubled pawn en passant. This rule only applies immediately after the double move.

Conversion of pawns

When a pawn reaches the opposing side of the board, that is the eighth row for white pawn, or the first row for black pawn, it is converted into another piece. The player has the choice between knight, bishop, rook and queen. The desired piece is selected by clicking on the corresponding button (the texts will then appear in German, of course).


Another special train is castling. It is the only move in which two pieces are moved, the king and the rook. The king is moved two squares to the right or to the left. At the same time, the rook in whose direction the king was moved is placed on the square between the king and the king’s starting position.

On a board game net, the king is simply moved two squares to the side, and the rook is then automatically placed.

Requirements for castling:

  • King and rook must not have been moved yet.
  • No pieces may be placed between the king and the tower.
  • The king may not stand in check before castling.
  • In castling, the king may not skip a square on which chess threatens.
  • The king may not, at the end of castling, be on a square on which he would stand in chess.

Chess, checkmate and stalemate

In the following, the terms chess, checkmate and stalemate are explained.


In chess, the king always stands when he could be beaten by an opponent’s piece. Moves after which the king would be in check are not allowed and are automatically prevented by the board game net. As soon as your own king is in check, it must be fended off with the next move.

Example: The Black King is in Chess


Checkmate occurs when the king is in check and the player cannot make a move that deflects check.
Once a player’s king is checkmate, he has lost the game.

Example: Black on the move is matt


A stalemate occurs when a player’s king is not in check, but the player cannot make a move without exposing his own king to chess by the opponent. As soon as there is a stalemate, the game ends in a tie. It is also called a draw.

Example: Black on the move is stalemate


Chess games can end in a draw. This so-called draw occurs when:

  • both players agree on the draw
  • a player has been stalemated
  • the same position occurs for the third time, with the same player making the move, and the same moves being possible *
  • No piece has been captured for 50 moves, no pawn has been moved, and a player has requested a draw *
  • both players do not have enough pieces left to mat the opponent, e.g. King vs. King, King vs. King and Knight, King vs. King and Bishop *

* These points are not automatically detected by the board game net. In this case you should offer your opponent a draw with a reference to the rules of the game. If your opponent wants to continue playing, although you think that the game is a tie, you can inform one of the administrators of If it is a draw, your opponent may be cautioned for delaying the game. Remember to indicate game and game number! If it is a repeat move, you also have to enter the 3 numbers of the moves in which the position is repeated – we don’t search an entire game! The administrator will then declare the game a draw if one of the above conditions is met. Please note that the conditions are  50 full moves. This means that if, for example, the first move had the move number 41, the game will not be drawn until the 91st move, if nothing has happened so far. Important: You may only make the move if the game is not lost by the move. We can’t undo that anymore. If the game continues, the right to request a draw expires. This is especially important in the case of a draw by repeating a move three times. If necessary, a draw must be requested before the same position occurs for the third time.